
Originally Posted by
BlueArmy 86
Don't you sometimes think the problem is our players do not anticipate what he's trying to do. Like the speed of decision could be that he's too ahead, and the other player hasn't made the movement they need to, so he has to cancel that and look to do something else. And at times when he does pull the trigger on a pass, the player just isn't always on the same wavelength, so it seems like the accuracy is bad?